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Halo Co-Creator’s New Studio V1 Interactive Is Closing



The sport studio based by Halo co-creator Marcus Lehto, V1 Interactive, is closing up lower than a yr after releasing its debut title, Disintegration. The studio made the announcement on Twitter, saying, “We’re unhappy to tell you that V1 Interactive is formally closing.”

The assertion continued, “We need to thank all of the proficient folks at V1, each previous and current, who helped make the final 5 years great. And a heartfelt because of the wonderful neighborhood that supported us.”

We’re unhappy to tell you that V1 Interactive is formally closing.We need to thank all of the proficient folks at V1, each previous and current, who helped make the final 5 years great.And a heartfelt because of the wonderful neighborhood that supported us. pic.twitter.com/XX6Sxtc32o

— V1 Interactive (@V1Interactive) March 8, 2021

V1’s first and solely recreation was the sci-fi shooter Disintegration, which launched in 2020 for console and PC. There have been indicators of bother instantly for the sport, as V1 introduced that Disintegration did not discover a sufficiently big viewers, prompting the studio to close down its servers.

Lehto stated in his personal tweet that V1’s administration has been upfront with its builders over the previous few months concerning the state of the corporate and its future.

“At V1, our precedence has been to the wellbeing of our workers,” he stated. “We have been clear with them in regards to the state of issues for months and are making this choice now in order that they nonetheless have ample time to seek for new jobs whereas being supported by our studio.”

At V1, our precedence has been to the wellbeing of our workers.We’ve been clear with them in regards to the state of issues for months and are making this choice now in order that they nonetheless have ample time to seek for new jobs whereas being supported by our studio. https://t.co/XJbWDxazto

— Marcus Lehto (@game_fabricator) March 8, 2021

Disintegration launched in June 2020 to blended critiques from critics. A number of stated that it tried to do an excessive amount of by combining real-time technique mechanics with third-person shooter gameplay. Others, like GameSpot’s personal Mike Epstein, loved the fusion of genres.

“When Disintegration works, it actually works. You are taking pictures weapons, you are calling advances and retreats, ordering missile strikes. You actually get the sense that you simply’re within the thick of it, the center of a battle,” stated Epstein in his Disintegration evaluate. “Each the joy and stress it induces are testaments to how completely the gameplay attracts you in. There are components across the periphery of the expertise that might have been higher tuned, however they don’t detract from what makes it work.”

Disintegration was revealed by Take-Two’s indie label, Personal Division. Take-Two CEO Strauss Zelnick informed GI.biz that Disintegration’s gross sales have been “a bit disappointing.”

GameSpot could get a fee from retail gives.


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